Sunday, September 13, 2009

Aaaaaaaaaaaaand we're back!

So I've been maintaining radio silence for nigh on two months now. Why, if you hadn't seen me at the pirates vs ninjas party (and you might not have- I was a ninja) you might be wondering if I was lying dead in a gutter somewhere.

But no, I've just been occupied. Jumping from one full-time semester to another may not be as taxing as, you know, an actual job, but I've been spoiled over the last year so it fits my definition of being very busy. In a couple of months, however, I'll be finishing my last full-time semester. After that, it's just a couple of Spring classes and the CPA exam standing between me and those precious sheets of paper that say "hire this guy, he knows stuff." For those just tuning in, those pieces of paper would be a master's degree in Accounting and a CPA license.

Recruiters are interviewing at my school, and this is a mixed prospect for me. On the one hand, I should be absolutely pumped, because it's the best chance I'll have at a job with a big-name firm in my chosen field. On the other hand, that firm will most likely hire me out of their KC office, leaving trapped for another year or two in the horrible, awful place I call home. To be fair, KC isn't so horrible, but it is frightfully boring, and the people here just aren't as cool.

Speaking of cool people, the Pirates Vs. Ninjas party was awesome. The costumes were awesome, the decorations were awesome, and the people were awesome. I apparently looked a good bit less ridiculous in my costume than I expected (in spite of the frosted hair), but I think I drank enough to compensate. It was great seeing old friends, and it was equally great meeting some new ones. Terra, you are an epic party planner. Every clique of friends needs to have somebody like you.

In other news, the KC RenFest is going on, and there's an open invitation through mid-October for anyone who wants to attend and would like a free place to crash. My family has spare bedrooms and we've been itching for an excuse to use the basement for something festive ever since we remodeled it last century. The weekend of the 17th and 18th is apparently some kind of vampire night, although the friendly KC RenFair staff doesn't seem too sure on the particulars. The flyer specifically advertises it as a night involving vampires, however, so I for one plan to run with that. Anybody know a cheap way to get some fangs molded?

That's about all I wanted to say regarding myself, the rest of this post only applies to you if you own or have access to an Xbox and have not yet played Batman: Arkham Asylum.

Go. Go now, to Blockbuster, and rent Batman. They finally did it right, and it is glorious. This game has stealth, action, exploration, and puzzle-solving, and it's all done beautifully.

The stealth, for the most part, can be taken or left at your leisure. There's none of that Splinter Cell malarkey where somebody sees you and calls in 50 armed guys on his radio. They shoot you, but Batman's a resilient fellow and just so long as you aren't charging headlong into a group of armed thugs, you'll muddle through those segments with minimal effort. If you enjoy it, however you can play up the stealth bit, bypassing any actual combat almost entirely by ninja-ing all over the room, taking your foes out one by one. The fun part about this is that as their numbers dwindle, the enemies grow increasingly frightened. The more you spook them, the more they forget to work as a team. One guy might freak out and break away from the group, giving you a chance to nab him by himself as he rounds a corner; naturally, this serves to further scare the bajeesus out of his comrades, and by the end of the fight they're actually crying as they randomly empty their clips into shadows while you sneak up behind them.

The hand-to-hand combat, as is usually the case, takes a little bit of effort to get the feel of, but once you realize how it works you can seamlessly string together long, intricate combos. The game particularly does a good job of balancing good play control with a cinematic camera. The combat flows well, feels visceral, and looks good.

As the game begins, Batman is the same badass he always was. You can batgun around a room to hide from your enemies, you can fistfight half a dozen men without breaking a sweat, and right from the get-go you feel like Batman. As the game progresses, Batman acquires ever more wonderful toys that, when used properly, give you new ways to explore the game world and reach new areas. Riddler has busted out of Arkham and hidden random trophies for you to find, which gives Batman's new gadgets a number of creative applications over and above a new method of stomping people into the ground.

What might be my favorite part of this game are the puzzles Riddler leaves for you. It's utterly ancillary to the game's storyline and can be completely ignored if you don't like it, but the more intellectual players will have a wonderful time solving his obscure puzzles, especially if you can do a good Adam West impersonation while you're at it.

The game's story starts off with Joker tied up in the Batmobile as he is dragged off to Arkham. He is being dragged there because somebody thought it would be a good idea to take all of the genius, super-powered, villains that Batman fights and shove them all into one complex in the center of a heavily populated city. While the inevitable jailbreak would have made the perfect excuse for Batman to fight every classic villain from his old books in one day, the game's writers exercised a remarkable amount of restraint. Most of the mainstays such as Mr. Freeze, Catwoman, and Penguin have all seem to have high-tailed it while they had the chance in hopes of starring in the sequel.

While several minor (and less fruity) characters factor into the game, Joker is the only headliner, and Mark Hamill absolutely knocks it out of the park on the voice acting. If you've never read Batman comic books, Hamill's performance will give you a good idea why everybody thinks Joker is such an awesome character.

This game's only real drawback is that most people won't find themselves playing it twice, which makes it a little unwise to invest the $60 and shelf space required to own it. I strongly recommend renting it the next time you have a long weekend with nothing better to do.

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